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	<title>Comments on: the myth of reuse</title>
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	<link>http://ninmah.be/2006/11/10/the-myth-of-reuse/</link>
	<description>Rachel S. Smith on this, that, and the other</description>
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		<title>By: Gardner</title>
		<link>http://ninmah.be/2006/11/10/the-myth-of-reuse/comment-page-1/#comment-149</link>
		<dc:creator>Gardner</dc:creator>
		<pubDate>Mon, 13 Nov 2006 18:31:48 +0000</pubDate>
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		<description>Or when &quot;recollecting that moment in tranquility,&quot; or when the &quot;overflow of powerful pedagogy&quot; strikes with all its inspiring force (apologies to Wordsworth in both cases). The idea as I understand it is to make it possible for teachers to build new tools, experiences, prompts, whatever for their students quickly, in response to inspiration or serendipity. It should be as easy to make as a handout--but unlike most handouts, it will be living and generative and interactive. Practical magic.

I think it&#039;s a great idea, and I think you&#039;re right about learning objects. (I was inspired by Brian&#039;s talk too, but in a different direction--more on that soon.)</description>
		<content:encoded><![CDATA[<p>Or when &#8220;recollecting that moment in tranquility,&#8221; or when the &#8220;overflow of powerful pedagogy&#8221; strikes with all its inspiring force (apologies to Wordsworth in both cases). The idea as I understand it is to make it possible for teachers to build new tools, experiences, prompts, whatever for their students quickly, in response to inspiration or serendipity. It should be as easy to make as a handout&#8211;but unlike most handouts, it will be living and generative and interactive. Practical magic.</p>
<p>I think it&#8217;s a great idea, and I think you&#8217;re right about learning objects. (I was inspired by Brian&#8217;s talk too, but in a different direction&#8211;more on that soon.)</p>
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		<title>By: Ninmah</title>
		<link>http://ninmah.be/2006/11/10/the-myth-of-reuse/comment-page-1/#comment-148</link>
		<dc:creator>Ninmah</dc:creator>
		<pubDate>Fri, 10 Nov 2006 23:26:21 +0000</pubDate>
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		<description>I don&#039;t want to author the teachable moment -- I want it to be so simple that I can author IN that moment.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to author the teachable moment &#8212; I want it to be so simple that I can author IN that moment.</p>
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		<title>By: D'Arcy Norman</title>
		<link>http://ninmah.be/2006/11/10/the-myth-of-reuse/comment-page-1/#comment-147</link>
		<dc:creator>D'Arcy Norman</dc:creator>
		<pubDate>Fri, 10 Nov 2006 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://ninmah.be/2006/11/10/the-myth-of-reuse/#comment-147</guid>
		<description>great point. we got so hung up on reusability that usability and creation/customization got lost. but, i don&#039;t think you can &quot;author&quot; a teachable moment - those are the magical moments that may or may not happen depending on the chemistry, energy, and context of an instant with a class...</description>
		<content:encoded><![CDATA[<p>great point. we got so hung up on reusability that usability and creation/customization got lost. but, i don&#8217;t think you can &#8220;author&#8221; a teachable moment &#8211; those are the magical moments that may or may not happen depending on the chemistry, energy, and context of an instant with a class&#8230;</p>
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