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	<title>Ninmah Meets World &#187; learning</title>
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	<description>Rachel S. Smith on this, that, and the other</description>
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		<title>Urgent EVOKE: Season one comes to a close</title>
		<link>http://ninmah.be/2010/05/14/evoke-season1-close/</link>
		<comments>http://ninmah.be/2010/05/14/evoke-season1-close/#comments</comments>
		<pubDate>Sat, 15 May 2010 01:39:50 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[evoke]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[urgentevoke]]></category>

		<guid isPermaLink="false">http://ninmah.be/?p=506</guid>
		<description><![CDATA[Some day I will again write a short blog post, but this is not that day. May 12 marked the official end of Urgent EVOKE Season One, and the last day to join EVOKE until Season Two opens next year. 10 weeks into the journey, I have a few reflections on the experience. What&#8217;s Urgent [...]]]></description>
			<content:encoded><![CDATA[<p><em>Some day I will again write a short blog post, but this is not that day.</em> May 12 marked the official end of <a href="http://urgentevoke.com">Urgent EVOKE</a> Season One, and the last day to join EVOKE until Season Two opens next year. 10 weeks into the journey, I have a few reflections on the experience.</p>
<p><strong>What&#8217;s Urgent EVOKE again?</strong><br />
Depending on how you look at it, EVOKE is either a game or a learning experience &#8212; or both. Designed and run by alternate reality game master<a href="http://www.avantgame.com/"> Jane McGonigal</a>, EVOKE is supported by the World Bank Institute. At the end of Season One, EVOKE has <a href="http://www.urgentevoke.com/profiles/members">19,329 member-players</a>. It was conceived as a way to teach young people to become social innovators; each week, players explored a social issue by learning about it, taking action on it, and imagining a future where that issue has been addressed. Players posted evidence of their work on the EVOKE site and received credit in the forms of runes and points in different EVOKE Powers (creativity, collaboration, local insight, sustainability, courage, knowledge share, resourcefulness, spark, vision, and entrepreneurship &#8212; labeled as key skills for social innovators). This week, some players are preparing <a href="http://blog.urgentevoke.net/2010/05/12/happy-evokation-day/">EVOKATIONS</a>, or proposals for real-world projects they would like to work on. The World Bank Institute hopes to award up to 20 $1,000 grants to start the best EVOKATIONS. Originally, the rules specified that entrants had to be born in 1985 or later, but that was changed this week when the game runners realized that many of the players were actually <a href="http://blog.urgentevoke.net/2010/05/13/prize-categories-open-to-all-ages/">older than the target demographic</a>.</p>
<p><strong>What I did</strong><br />
Players were assigned quests and missions. Quests were single-page questionnaires that prompted players to think about their own actions and motivations; taken together, the 10 quests make up each player&#8217;s personal story. I completed all 10 quests and you can read them on <a href="http://www.urgentevoke.com/profile/ninmah">my profile page</a> (the first one is displayed; use the &#8220;Select a Story&#8221; drop-down to see the other 9). </p>
<p>For the first five weeks, I dived into each mission, completing one per week, more or less. I temporarily cut way back on my World of Warcraft playing time so that I could focus on EVOKE, and I really enjoyed it. Right around the middle of the season, I had some travel and some other things come up and I fell a bit behind; at the time of this writing, I have completed at least one objective for each of the 10 missions, but only 7 missions are completely finished. I have until next Wednesday to submit the remaining objectives (I think; the rules are a little unclear). I&#8217;m hoping to do at least a couple more, but I&#8217;m not sure I will get through all of them. I&#8217;ve made my peace with this possibility :-)</p>
<p><strong>What I learned</strong><br />
This was not only a 10-week course on social issues and how to make a difference, but also a journey into who I am personally. There are so many big, important problems in the world, and it makes me glad that people have different interests because there&#8217;s no way any one person can fully engage with all of them. I learned about local issues &#8212; for instance, I didn&#8217;t understand the connection between the salmon season and agriculture in the Sacramento River area, and now I have at least a tenuous grasp on how they are related. I learned about global issues and what daily life is like in a lot of other parts of the world. Not that I was clueless, but after reading the stories of people who live in those places I understand a little more than I did before. I also learned about organizations that actually help, and organizations that seem to help but don&#8217;t make efficient use of their resources, and organizations that try to help but don&#8217;t really look to see what kind of help is needed or wanted.</p>
<p>I learned lots of ways to make a small difference, things that I can do personally. I&#8217;m not really the evangelist type, and I know that my particular path is not to try to convince others to change their actions or save the world; EVOKE didn&#8217;t change that. But I did learn that I can be more aware and act more responsibly. I also chose to make a year-long commitment to give a small donation each month to an organization that improves the availability of water in places where it is scarce. At this point in my life, it&#8217;s not realistic to think that I&#8217;m going to go dig wells myself, but I can help in other ways. I also pushed the boundaries of my comfort zone a few times and then wrote about the experience in <a href="http://www.urgentevoke.com/profiles/blog/list?user=1xq3fd3se0bvi">my EVOKE blog</a>.</p>
<p>And, once again, I bit off more than I could chew. Early in the season I started a <a href="http://urgentevoke.wikia.com/wiki/EVOKing_in_the_Classroom">project to develop a curriculum guide</a> for teachers who want to use EVOKE-style projects in their classes, either with or without a computer. I still want to develop this, but it was not the four-week project I imagined, or even a 10-week project. (If anyone&#8217;s interested in working on this, let me know! Love to have you.) </p>
<p><strong>What I noticed about my own participation</strong><br />
The first five weeks were fantastic. When I was able to engage for a couple of hours a day (yup, I really did replace WoW time with EVOKE time, and it was usually one to two hours an evening, sometimes more), I was so energized and excited about what I was doing and learning. Later, when I had less time to devote and I fell behind a little, it was still important to me to put a real effort into each objective and not to phone it in &#8212; which is why some of them are still undone. If I do them at all, I want to do them well. I think if EVOKE had been a six-week course, I would have been able to maintain the momentum that I had in the early weeks. Ten weeks is a lot, and I travel a lot, so that made it tough.</p>
<p>I really enjoyed reading and commenting on other player&#8217;s work. There&#8217;s a lot of talent out there in the world, and quite a bit of it found its way into EVOKE. The system that supported the game (Ning) was set up in such a way that managing friends was difficult; I basically accepted friendship from anyone who offered, after I checked their blogs to make sure I could get along with them &#8212; not that they had to have the same opinions that I do, but that they weren&#8217;t spammers or narrow-minded nutcases &#8212; and I offered friendship to everyone whose work I liked. I ended up with 144 friends, and at some point, I read or viewed something created by each of them.</p>
<p>And it&#8217;s unfashionable to admit it, but I liked the points and the runes. I&#8217;m very goal-oriented and possibly slightly competitive. Depends who you ask. Anyway, I enjoyed playing a game while I was learning and I got a huge kick out of my personal epic wins.</p>
<p><strong>Epic wins?</strong><br />
An <em>epic win</em> is something that is amazing and great and that makes the player happy and excited and triumphant. They can vary from player to player, especially in an open-ended game like this. My epic wins for Urgent EVOKE:</p>
<ol>
<li>I started a <a href="http://www.urgentevoke.com/forum/topics/calling-all-teachers">teacher discussion group</a>, initially just to find people who had interests like mine, and I was awarded 100 power points (Spark) on the spot.</li>
<li>My discussion was featured on the topic page for <a href="http://www.urgentevoke.com/forum/categories/agent-resources-and-utilities/listForCategory">Agent Resources and Utilities</a>, and for a while, on the main discussion page.</li>
<li>I was picked as a <a href="http://blog.urgentevoke.net/2010/04/29/heroes-of-living-knowledge/">hero</a> of the week, <a href="http://blog.urgentevoke.net/2010/05/14/heroes-to-the-end/">twice</a>.</li>
<li>I was a featured agent &#8212; my profile was featured at the top of the <a href="http://www.urgentevoke.com/profiles/members">agents page</a>. These rotate, so it&#8217;s not there any more. But it was!</li>
<li>Best epic win of all: Jane McGonigal commented on <a href="http://www.urgentevoke.com/profiles/blogs/a-new-way-to-power-my-sewing">one of my pieces of evidence</a>. Score! It sparked a fantastic discussion in the comments section. Plus I think I agreed to build a wind-powered sewing machine.</li>
</ol>
<p><strong>What I noticed about the game itself</strong><br />
The structure of the game was well-designed for self-directed learning. Each week started with a comic to get you interested in the topic. The comic included several references that were framed as questions in an &#8220;investigate this episode&#8221; blog post, with links to primary sources online where answers could be found. (I really liked that feature.) Each quest invited the player to explore him- or herself, and each mission built a foundation of understanding with the &#8220;learn&#8221; objective that led into planning and implementation with the &#8220;act&#8221; objective. The &#8220;imagine&#8221; objective then invited players to exercise their creativity, both in terms of thinking about the future and also expressing their ideas.</p>
<p>A couple of issues came up during the season that the game runners dealt with very quickly and gracefully. Originally, every piece of evidence submitted for the objectives was to be reviewed by a game runner and approved before the mission rune would light up on the profile page. I can tell you that excitedly completing the first mission and then waiting three days and still not seeing the rune light up was NOT an epic win. The game designers know this as well as I do, though, and by the second week had rolled out a system where players could log their own evidence and light up their own runes. Very cool.</p>
<p>The leaderboard was another unexpected issue that was handled well. Originally, it was a list of the top players according to point totals. This led to people gaming the system for more points, not unnaturally. Unfortunately, some of the methods were disruptive, involving spamming other players or creating fake profiles to use them for voting. The game runners could have tried to police the bad behavior, but instead they made the wise choice to remove the incentive and developed the <a href="http://www.urgentevoke.com/page/leader-cloud">leader cloud</a> instead. This gave exposure to both the top and bottom tiers of point-earners, offered more lists for people to be at the top of, and included some elements of randomness and effort-based recognition so that everyone might have a chance to show up there.</p>
<p>Then there was the drama. Oh, the drama. The game runners didn&#8217;t let it get in the way, and I won&#8217;t dwell on it, except to note that in any group of 19,000 people, some of them are going to get offended or upset and storm out of the room in a fit of pique. EVOKE was no exception.</p>
<p><strong>What I&#8217;m hoping for in Season Two</strong><br />
I wrote <a href="http://www.urgentevoke.com/profiles/blogs/my-season-2-wish-list">a wish list</a> about what I&#8217;d like to see in Season Two. There are a few convenience features that I want, like making it easier to find interesting or relevant content and better group management. I&#8217;m curious to see what issues come up as missions. I&#8217;m thrilled that there&#8217;s going to be a Season Two, even if I choose not to play, because I think there&#8217;s tremendous potential here for teachers and students. I think EVOKE got noticed this time around and I hope lots more teachers will bring their classes in next time.</p>
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		<title>Urgent EVOKE: Agent Ninmah is Born</title>
		<link>http://ninmah.be/2010/03/05/urgent-evoke-agent/</link>
		<comments>http://ninmah.be/2010/03/05/urgent-evoke-agent/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 20:45:16 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[evoke]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://ninmah.be/?p=439</guid>
		<description><![CDATA[This week, I became an agent in a global network of social innovators. Urgent EVOKE: A Crash Course in Saving the World opened on March 3, 2010. It&#8217;s a game, a learning experience, a training simulation, and a journey all in one. It was designed and is directed by Jane McGonigal for the World Bank [...]]]></description>
			<content:encoded><![CDATA[<p>This week, I became <a href="http://www.urgentevoke.com/profile/ninmah">an agent</a> in a global network of social innovators.</p>
<p><a href="http://urgentevoke.com">Urgent EVOKE: A Crash Course in Saving the World</a> opened on March 3, 2010. It&#8217;s a game, a learning experience, a training simulation, and a journey all in one. It was designed and is directed by Jane McGonigal for the World Bank Institute. For more on the game&#8217;s background, see <a href="http://www.wired.com/epicenter/2010/02/jane-mcgonigal/">this <em>WIRED</em> article</a> or watch the video interview with Jane McGonigal below:</p>
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<p><strong>The Hook</strong><br />
EVOKE has been open two days and already has more than 7,500 members. The game will last 10 weeks, concluding on May 12, 2010, with a new quest unlocked each week. The hook or premise for the game is that players are members of the EVOKE network and have been called to respond &#8212; or will be called, in 10 years; the game moves back and forth through time fluidly &#8212; to an urgent food crisis in Tokyo. The story is presented in graphic novel form on the main page of site and also plays out in a 90-second trailer:</p>
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<p><a href="http://vimeo.com/9094186">EVOKE trailer (a new online game)</a> from <a href="http://vimeo.com/user3073449">Alchemy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>The Game</strong><br />
Each week, players get a new mission and a new quest, with three objectives (learn, act, and imagine). This week&#8217;s quest was very personal. On the surface, the first mission was to answer the standard &#8220;introduce yourself&#8221; question that many social networks include. But the format and the questions made me want to really think about what to say, and more crucially, made me want to see what other people wrote about themselves. The quest objectives are categorized as learn, act, and imagine; the &#8220;learn&#8221; one was to read an <a href="http://designinafrica.wordpress.com/2008/10/23/innovation-in-africa-tips/">outside blog post</a> (the hits for that page must be off the charts) that collected insights about social change, pick one of the insights, and respond to it. The &#8220;act&#8221; objective was to pick a hero to shadow, write about who they are and why you chose them, and then either follow their blog or Twitter stream, read their research or writings, and/or reach out and tell them you chose them as your hero. The &#8220;imagine&#8221; one was to write about where you would be in 10 years when the call came from EVOKE.</p>
<p>Players can either remain within the scenario &#8212; that is, choose heroes and actions that are consistent with the Tokyo food shortage theme &#8212; or make their own path, which is what I did. I&#8217;m interested in changing the world through gaming and play, especially in education. So I picked <a href="http://blog.avantgame.com">Jane McGonigal</a> as my hero, and <a href="http://www.urgentevoke.com/profiles/blogs/march-3-2020">imagined myself</a> volunteering in schools to help the kids construct and play games, and help the teachers work them into the curriculum. The important thing is that the quest made me think about the kinds of change I really can effect.</p>
<div id="attachment_444" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.urgentevoke.com/profile/ninmah"><img src="http://ninmah.be/wp-content/uploads/2010/03/evokeprofile.jpg" alt="" title="evokeprofile" width="400" height="229" class="size-full wp-image-444" /></a><p class="wp-caption-text">my EVOKE profile</p></div>
<p><strong>Game Design</strong><br />
The game is essentially a challenge-based learning project, deployed on an enormous scale, where participants can pick their own problems. The game provides a framework, but it&#8217;s up to us as players to figure out what we want to learn, how to go about it, where to do research, and so on. The only incentives, unless you are going for one of the World Bank Institute grants, are your own motivation to learn and the comments and points awarded by other players or by the game shepherds.</p>
<p>The first quest was designed to push players past their comfort zones, but only a tiny bit. The questions about who we are were personal, but it was up to us how much to say. The suggestion to reach out to a hero of our choosing was brilliant &#8212; for some, that requires a great deal of courage. (My hero hasn&#8217;t answered yet, but I can only imagine how busy she is, with upwards of 7,500 people suddenly playing her game!)</p>
<p><strong>Technical Aspects</strong><br />
The game platform is essentially a Ning network with some additions. I could even use my existing Ning ID to log on &#8212; yay! no new passwords! &#8212; and it had my photo in place already. Players can add blog posts, images, videos, and links very easily. It&#8217;s easy to find other players and easy to interact with them. </p>
<p><strong>Community </strong><br />
Participating in the game gets you points in different powers (collaboration, creativity, local insight, knowledge share, and so on). You can award power points to others when you look at their posts (&#8220;evidence&#8221; in the game). There are also game shepherds; originally, they were supposed to review every piece of evidence and approve each one if it satisfied the quest, but they have recently announced that we&#8217;ll be able to do that for ourselves beginning next week. The Leaderboard shows the top point earners and is sortable by power, so you can see who has the most collaboration chops, for instance. </p>
<p>There are active discussions and I&#8217;ve found that lots of people are willing to comment on others&#8217; posts. The game also has a Twitter stream and makes it very easy to tweet your progress, which I don&#8217;t because I&#8217;m sure all my followers could care less.</p>
<p>I&#8217;m very interested to see what happens as time goes on. I imagine that some participation will fall off after a while, and I&#8217;m curious to see who sticks it out to the end. </p>
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		<title>thoughts on the changing role of the teacher</title>
		<link>http://ninmah.be/2010/02/04/changing-role/</link>
		<comments>http://ninmah.be/2010/02/04/changing-role/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 22:57:49 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[horizon]]></category>
		<category><![CDATA[nmc]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://ninmah.be/?p=408</guid>
		<description><![CDATA[There&#8217;s a different way to teach, one that involves mentoring and guiding and not lecturing, a way that&#8217;s both harder and easier than the ways it&#8217;s often done now. This is a concept that has been recurring in my research over the past few years, getting a little clearer each time but still not quite [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a different way to teach, one that involves mentoring and guiding and not lecturing, a way that&#8217;s both harder and easier than the ways it&#8217;s often done now.</p>
<p>This is a concept that has been recurring in my research over the past few years, getting a little clearer each time but still not quite in focus for me. The role of the teacher, in some places, is changing. A whole set of factors are contributing to the change, including ready access to experts and source material through the great communications medium of the Internet; open content; electronic, searchable, taggable resources that make it easier to draw (and keep track of) connections between things; and a growing recognition of the fact that not only is it often better for students to participate in constructing their own understanding, it&#8217;s actually possible to facilitate that process on a classroom-sized scale. </p>
<p><center><img src="http://ninmah.be/wp-content/uploads/2010/02/teach-me-to-fly.jpg" alt="" title="teach me to fly" width="333" height="500" class="size-full wp-image-410" /><br /><em><a title="teach me how to fly, but never stop holding my hands..." href="http://flickr.com/photos/bossanostra/3677436107/">cc licensed flickr photo</a> shared by <a href="http://flickr.com/people/bossanostra/">Bossanostra</a></em> </center><br />
&nbsp;<br />
I keep returning to this theme while working on NMC projects, and I have been realizing that the projects that include some reflection on it are the ones that resonate with me the most. Last year, we did a project with Apple to investigate how challenge-based learning would work in high schools (we wrote <a href="http://www.nmc.org/publications/challenge-based-learning">a paper about what we found out</a>). The approach places the responsibility for developing and carrying out a learning plan into the hands of the students, with the teacher there to guide and assist but not to simply deliver instruction. It&#8217;s so much closer to what I always imagined teaching would be, or could be, and I find it very exciting. </p>
<p>The <em><a href="http://wp.nmc.org/horizon2010/">2010 Horizon Report</a></em> returns to this theme, too, both in the topics (<a href="http://wp.nmc.org/horizon2010/chapters/open-content/">open content</a> and <a href="http://wp.nmc.org/horizon2010/chapters/electronic-books/">electronic books</a> in particular) and in the trends and challenges noted by the Advisory Board. Classrooms are changing. Students are changing. The role of the academy is changing. It&#8217;s very easy to say that different equals bad, and that the anecdotal inability of today&#8217;s students to sit still and receive instruction is a symptom of the moral decay of our great society, but I don&#8217;t believe that&#8217;s true. I think, instead, that we stand at the edge of an opportunity to transform education into something that truly addresses the interests and the strengths of each student, rather than measuring each against an abstract ideal. I don&#8217;t know what it looks like. I know it&#8217;s more challenging to work individually with 25 or 30 different kids, or 60 or 120 different undergrads, to help them figure out interesting ways to learn what you want them to know instead of presenting material to them as a group and expecting them to master it. But I also feel so strongly that it&#8217;s the right way to go, because learning should be more than something that&#8217;s fed to you in school. It&#8217;s part of what makes us human and it goes on all throughout our lives, and it&#8217;s not right that so many students just can&#8217;t wait for it to be over so they can get on with other things.</p>
<p>I think we&#8217;re poised on the brink of figuring this out &#8212; how to really do it well, I mean. I think technology has a lot to do with it, not for its own sake but because of what it enables students to do. We&#8217;re still working out how to provide access, manage workflow, protect students&#8217; privacy while opening opportunities to reach out to peers and experts around the world; we don&#8217;t yet understand how to assign, supervise, and evaluate the unusual kinds of work that contribute to individual learning; and there are many other obstacles, or puzzles, to get around or solve. Still, I think we&#8217;re on the way there, and it&#8217;s inspiring and exciting.</p>
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		<title>remembering Point Lobos</title>
		<link>http://ninmah.be/2009/07/01/remembering-point-lobos/</link>
		<comments>http://ninmah.be/2009/07/01/remembering-point-lobos/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:22:42 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[nmc2009]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[point lobos]]></category>

		<guid isPermaLink="false">http://ninmah.be/?p=302</guid>
		<description><![CDATA[At the NMC Summer Conference this year, Larry Johnson, Alan Levine and I tried something different: we actually attended a preconference session. Crazy, I know! It was a photography workshop led by Bill Frakes (Sports Illustrated) and Don Henderson (Apple), with Bill Hanson (Apple). The session was planned and organized by Larry and the three [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 510px"><a href="http://www.flickr.com/photos/ninmah/3637314469/in/set-72157619889907622/"><img alt="Point Lobos landscape" src="http://farm3.static.flickr.com/2434/3637314469_bdcb2165fa.jpg?v=0" title="Point Lobos landscape" width="500" height="333" /></a><p class="wp-caption-text">Point Lobos landscape</p></div>
<p>At the <a href="http://www.nmc.org/2009-summer-conference">NMC Summer Conference</a> this year, Larry Johnson, <a href="http://cogdogblog.com">Alan Levine</a> and I tried something different: we actually attended a preconference session. Crazy, I know! It was a photography workshop led by <a href="http://www.billfrakes.com">Bill Frakes</a> (Sports Illustrated) and Don Henderson (Apple), with Bill Hanson (Apple). The session was planned and organized by Larry and the three of them, and included a full day walk along the California coast at <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=point+lobos+state+reserve+ca&#038;sll=36.826875,-120.679321&#038;sspn=2.273121,5.817261&#038;ie=UTF8&#038;z=14">Point Lobos State Reserve</a> near Carmel, California, followed by a half-day post-production workshop using Aperture.</p>
<p>It was an amazing day. Larry loaned me his Nikon D70 and some killer zoom lenses. I filled up 3 memory cards with the 1,038 pictures I made (the best of which are in <a href="http://www.flickr.com/photos/ninmah/sets/72157619889907622/">a set on Flickr</a>). The whole experience &#8212; the scenery, the company, the exploring and learning &#8212; was so moving. Partly out of gratitude to Bill F. and Don for leading the workshop, and partly out of reluctance to let go of the experience, I started a Voicethread piece and invited the other participants to comment (please feel free to add your comments, too, if you wish).</p>
<p><img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDY*Njk5NTY1OTYmcHQ9MTI*NjQ2OTk2NjMzOSZwPTIwNjQyMSZkPWI1NDQxOTAmZz*yJnQ9Jm89OTA2OWUyYjI5ZmZhNDRkNzk*MzRkYzdlNGMzYzk1MGImb2Y9MA==.gif" /><object width="480" height="360"><param name="movie" value="http://voicethread.com/book.swf?b=544190"></param><param name="wmode" value="transparent"></param><embed src="http://voicethread.com/book.swf?b=544190" type="application/x-shockwave-flash" wmode="transparent" width="480" height="360"></embed></object></p>
<p>In the post-production session, we each selected our five best photos (give or take); the selections were to include one landscape, one flora/fauna/nature shot, one portrait showing emotion, and whatever else we liked. Bill Hanson created a video slideshow of the photos we picked (see the <a href="http://media.nmc.org/2009/06/point-lobos.mov">Quicktime version here</a>) that was aired during one of the plenaries at the conference. What a thrill to see them up there on the big screen!</p>
<p><div class="wp-caption alignleft" style="width: 260px"><a href="http://www.flickr.com/photos/ninmah/3636549839/in/set-72157619889907622/"><img alt="reaching" src="http://farm4.static.flickr.com/3635/3636549839_11868dffca.jpg?v=0" title="reaching" width="250" /></a><p class="wp-caption-text">reaching</p></div>Mine are by no means the only photos from that day uploaded to Flickr. Take a look at the others (<a href="http://www.flickr.com/search/?q=nmc2009+%22point+lobos%22&#038;s=int">tagged with &#8220;nmc2009&#8243; and &#8220;point lobos&#8221;</a>). If a picture&#8217;s worth a thousand words, this would have to be a much longer post to capture the details of the day represented in that collection. I love looking at the work of different photographers who saw the same things in so many different ways. In the wonderful way of the web, there are <a href="http://www.flickr.com/map?&#038;fLat=36.5121&#038;fLon=-121.9422&#038;zl=5">thousands of views of Point Lobos</a> geotagged on Flickr, from the just plain pretty to the stunningly lovely.</p>
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		<title>Teachers, multimedia, and Skywalker Ranch</title>
		<link>http://ninmah.be/2009/02/28/teachers-multimedia-and-skywalker-ranch/</link>
		<comments>http://ninmah.be/2009/02/28/teachers-multimedia-and-skywalker-ranch/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 23:03:00 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[GLEF]]></category>
		<category><![CDATA[K12]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[teachers]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[wikis]]></category>

		<guid isPermaLink="false">http://ninmah.be/?p=89</guid>
		<description><![CDATA[Big Rock Ranch&#8217;s really big rock I spent the morning at Big Rock Ranch, which was once and may still be part of Skywalker Ranch (yes THAT Skywalker Ranch) and which is where GLEF makes its home. Marin County teachers and multimedia enthusiasts gathered to talk about multimedia in Marin&#8217;s schools. The event was sponsored [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://farm4.static.flickr.com/3419/3316830063_f7fba01166.jpg?v=0' alt='Big Rock Ranch\&#039;s big rock' class='alignnone' /><br /><font size="-1">Big Rock Ranch&#8217;s really big rock</font></p>
<p>I spent the morning at <a href="http://wikimapia.org/1202471/Big-Rock-Ranch">Big Rock Ranch</a>, which was once and may still be part of <a href="http://wikimapia.org/#lat=38.0521464&#038;lon=-122.6329565&#038;z=15&#038;l=0&#038;m=a&#038;v=2&#038;search=skywalker%20ranch">Skywalker Ranch</a> (yes THAT <a href="http://en.wikipedia.org/wiki/Skywalker_Ranch">Skywalker Ranch</a>) and which is where <a href="http://www.edutopia.org/">GLEF</a> makes its home. Marin County teachers and multimedia enthusiasts gathered to talk about multimedia in Marin&#8217;s schools. The event was sponsored by GLEF, the <a href="http://www.marinschools.org/">Marin County Office of Education</a>, and the Marin Learning Conservancy.</p>
<p>The program was short &#8212; 8:30 to noon &#8212; but packed a big punch. Kristina Woolsey kicked it off by telling us all about the <a href="http://wp.nmc.org/goldenage/">Golden Age of Multimedia</a> and specifically the MacMagic Classroom, which started in 1991 at Davidson Middle School, and ran right up until last year. She showed a video of kids in the program that was just amazing: using multimedia in a collaborative environment to create projects that showcased learning and included student reflections on the process and on their own personal development. </p>
<p>Afterward, there was a panel discussion featuring two of the teachers from the 1991 MacMagic classroom (Karla Kelly and Steve Arnold), Kristina Woolsey, Reed School District Superintendent Chris Carter, and 8th grade teacher Anthony Armstrong. We talked about how technology tools can help kids get past learning blockages, and how teachers are really working on the same things now that they were then, although the tools have gotten more diverse and plentiful.</p>
<p><a href="http://twitter.com/a_armstrong">Anthony Armstrong</a> spoke next, and he totally knocked my socks off. This is not to say that Kristina didn&#8217;t; I think my socks have been so repeatedly knocked off by Kristina that I just check them at the door when I go to hear her speak. Anthony teaches 8th grade history in Marin and he talked about how he uses <a href="http://www.wikispaces.com/">Wikispaces</a> in his classes. And he really <em>uses</em> Wikispaces. He knows it inside and out, and he pulls in <a href="http://www.hippocampus.org/">videos</a> and <a href="http://www.polldaddy.com/">polls</a> and <a href="http://www.wordle.net/">Wordle</a> diagrams and all kinds of other tools too. His students have to use primary source material that he pulls together and links from the wiki &#8212; including texts, videos, images, and everything you can think of &#8212; to construct their own understanding of events in United States history. Anthony is very firmly off the stage in his class, and the students are on it. His kids work collaboratively to understand why people made the historical decisions they did, to argue for other options that might have happened, to explain the context of events&#8230; they debate and write and record videos&#8230; and they do the wiki work as homework. In class, they work in groups using their own pencil-and-paper notes to have conversations about what they have discovered in their research. In short, at the end of his talk, all of us in that room were ready to enroll in his class. I know I was.</p>
<p>When he was done, the panel came up again to talk about how that kind of teaching and learning can happen in more classrooms. Anthony credited colleagues (in particular, <a href="http://cliotech.blogspot.com/">Jennifer Carrier Dorman</a>) that he met through their blogs for giving him ideas and helping him along the way, and pointed out that a lot of this work exists, because other teachers have put together things for their classes. He encouraged other teachers to reach out and contact someone whose projects they admire or have questions about. </p>
<p>All in all, it was an amazing morning. I came away with some practical things I can use, too, even though I&#8217;m not a teacher: a new angle for Smart Objects, which I&#8217;m struggling with for the <a href="http://horizon.nmc.org/k12/Main_Page">K-12 Horizon Report</a> right now; ideas for how to work on projects at home with my own son, who is in 3rd grade and not bored by learning, and who won&#8217;t ever be if I can help it; and a renewed desire to help public education be something more than what a lot of it is now, instead of just turning my back on it as I am so often tempted to do.</p>
<p>Thanks to all who organized and spoke at the event today. I am so glad to have gone.</p>
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		<title>enough with the walled garden already</title>
		<link>http://ninmah.be/2008/03/07/enough-with-the-walled-garden-already/</link>
		<comments>http://ninmah.be/2008/03/07/enough-with-the-walled-garden-already/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 17:43:10 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://ninmah.be/2008/03/07/enough-with-the-walled-garden-already/</guid>
		<description><![CDATA[I am appalled by the news that a student at Ryerson University in Canada faces expulsion for organizing an online study group (linktribution to Bryan Alexander, here and here; see also the Toronto Star and CityNews for additional coverage). The premise seems to be that students used a Facebook group to post answers to homework [...]]]></description>
			<content:encoded><![CDATA[<p>I am appalled by the news that a student at <a href="http://www.ryerson.ca/home.html">Ryerson University</a> in Canada faces expulsion for organizing an online study group (linktribution to Bryan Alexander, <a href="http://b2e.nitle.org/index.php/2008/03/07/student_expelled_for_facebook_study_grou">here </a>and <a href="http://infocult.typepad.com/infocult/2008/03/fearing-the-fac.html">here</a>; see also the <a href="http://www.thestar.com/News/GTA/article/309855">Toronto Star</a> and <a href="http://www.citynews.ca/news/news_20349.aspx">CityNews</a> for additional coverage). The premise seems to be that students used a <a href="http://www.facebook.com">Facebook </a>group to post answers to homework assignments that they were instructed to complete independently, although there is some question as to whether the posts contained full answers or simply advice.</p>
<p>The thing that goes against the grain here for me is the message sent by the university, which sounds a lot like &#8220;collaboration will get you thrown out of school.&#8221; While I understand the value of each student learning the material, I want to argue here for the equally important value of each student learning how to work with others, forming the kind of reciprocal relationships that foster effective collaboration, and understanding first-hand that many minds are more effective than one. Chris Avenir, the student facing expulsion, took the initiative to bring 146 other students together using a freely-available technology to improve everyone&#8217;s learning experience—in a model of collaboration that would be very appropriate many fields of work.</p>
<p>Work in many professions is not about getting an assignment, working on it alone, and getting it right. Work is about a group of people facing a problem, using every resource at their disposal, and working together to solve it. If you personally can only do 80% of the job in the working world, that&#8217;s great, you&#8217;d get a passing grade; but all 100% still needs to get done. Knowing how to bring others in to help—and having a network of people you can draw on—is a very valuable skill for an employee to have.</p>
<p>I did not see the Facebook group, or the homework assignments. I don&#8217;t know whether the exchanges were of a collaborative nature or straight-out answer swapping. But if I were part of the investigation, that would be a key question for me. Because higher education should be more than memorization and working alone. Higher education—heck, I&#8217;ll go out on a limb here and say <em>all </em>education—should teach people how to collaborate. Initiative and networking in the service of learning should be rewarded, not punished. Today&#8217;s students, who will become tomorrow&#8217;s colleagues, will only benefit if the culture of education models effective practices of collaboration.</p>
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		<title>party like it&#8217;s 1993</title>
		<link>http://ninmah.be/2007/04/26/party-like-its-1993/</link>
		<comments>http://ninmah.be/2007/04/26/party-like-its-1993/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 16:39:27 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[flatland]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://ninmah.be/2007/04/26/party-like-its-1993/</guid>
		<description><![CDATA[Raise your hand if you remember the web in 1993-94. Did you know anybody with a web page? If you did, was it bug-ugly? Based on a flat text file? Full of large irrelevant photos? Rings a bell, doesn&#8217;t it. The web had been around for a while by then, but it wasn&#8217;t in popular [...]]]></description>
			<content:encoded><![CDATA[<p>Raise your hand if you remember the web in 1993-94. Did you know anybody with a web page? If you did, was it bug-ugly? Based on a flat text file? Full of large irrelevant photos? Rings a bell, doesn&#8217;t it. The web had been around for a while by then, but it wasn&#8217;t in popular use (I&#8217;m talking about the web, not the internet). A few people were beginning to experiment with web pages, but most of us had no idea what to do with them. The most common uses were &#8220;Hello, world!&#8221; and résumés and pages that talked about our pets (guilty! you can still <a href="http://web.archive.org/web/19980702140220/www.pixeldust.com/matisse/sponsor.html">find mine</a> in the Internet Archive). The web was sort of a place to list flat files. Companies that had a web presence &#8212; and there were not many &#8212; had a &#8220;virtual storefront&#8221; where the most useful thing was usually a phone number so you could call and talk to a person without having to lug out that big, inconvenient phone book under your desk. The metaphor we all understood was the paper page, so web pages started as paper pages.</p>
<p>Flash forward 15 or so years, and the situation is totally different. Instead of &#8220;You have a web page? Are you a geek?&#8221; you hear &#8220;You don&#8217;t have a web page? Have you been living under a rock?&#8221; You can do all kinds of useful and fun things online, like banking and gaming and shopping and keeping in touch with faraway people. But 15 years ago, we were still trying to work out what the heck to use this web thing for.</p>
<p>Right now is the 1993 of virtual worlds. They&#8217;ve been around for a while, but people are now beginning to notice them. A lot of people have a presence in a virtual world, but it&#8217;s still (for many) the equivalent of &#8220;Hello, world!&#8221; or a pet page (some people ARE their pets in virtual worlds; who am I to throw stones?). Companies that have a presence there are in the virtual storefront stage: they maybe build a replica of their building or campus, maybe duplicate their existing online shopping experience, maybe staff an in-world help desk. The metaphor we all understand right now is comprised of two parts: we understand buildings, and we understand the dynamic 2.0 web, so that&#8217;s what virtual worlds look like at the moment, mostly.</p>
<p>That&#8217;s not the end of the road. Just like the web right now is a completely different space than it was in 1993, virtual worlds will be completely different in 5, 10, 15 years. People are starting to experiment with what makes virtual worlds different from physical spaces and different from the flat web. When I talk about virtual worlds, I almost always get the question, &#8220;What can you do on a virtual campus that you can&#8217;t do just as well on a physical one?&#8221; My answer &#8212; still &#8212; is <em>I don&#8217;t know</em>.</p>
<p><em>I don&#8217;t know</em> what all you can do there, but I know that what you can do there now isn&#8217;t the whole answer. <em>I don&#8217;t know</em> what it will look like. All I know is it won&#8217;t look like it does now, and it will make <em>now </em>look like flatland in 1993. But the only way for us to get there (and find out if <em>there </em>is a place we want to be) is to play around, experiment, try it out, learn new things. Fail a little, succeed a little more. Connect with educators, students, coders, librarians, museums, designers. Start with what you know: make an avatar, fiddle around until you are pleased with the look. (How many times did you redesign your first web page in the first week you had it? Identity is important.) Make a building. Make a cup of coffee. Discover scripting and create an object that does something. As more people do this, and as our expectations of what is possible expand, so will the technology.</p>
<p>So party on: it&#8217;s early days, and we&#8217;re inventing as we go.</p>
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		<title>dangers vs. pitfalls</title>
		<link>http://ninmah.be/2007/04/24/dangers-vs-pitfalls/</link>
		<comments>http://ninmah.be/2007/04/24/dangers-vs-pitfalls/#comments</comments>
		<pubDate>Tue, 24 Apr 2007 18:42:54 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://ninmah.be/2007/04/24/dangers-vs-pitfalls/</guid>
		<description><![CDATA[I&#8217;m in a session on digitizing newspapers at the Digital Library Federation&#8217;s Spring Forum, in which one of the presenters (Tom O&#8217;Brien of Global Business Development) has just defined the difference between dangers and pitfalls very neatly. He showed a photograph he had taken of the city of Pompeii with Vesuvius in the background. The [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in a session on digitizing newspapers at the <a href="http://www.diglib.org/forums/spring2007/">Digital Library Federation&#8217;s Spring Forum</a>, in which one of the presenters (Tom O&#8217;Brien of Global Business Development) has just defined the difference between dangers and pitfalls very neatly. He showed a photograph he had taken of the city of Pompeii with Vesuvius in the background. The volcano, he explained, is a danger, but it&#8217;s not a pitfall, because you can see it clearly.</p>
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		<title>okay, but I&#8217;m not calling it third life</title>
		<link>http://ninmah.be/2007/02/26/okay-but-im-not-calling-it-third-life/</link>
		<comments>http://ninmah.be/2007/02/26/okay-but-im-not-calling-it-third-life/#comments</comments>
		<pubDate>Mon, 26 Feb 2007 19:01:25 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[griefing]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://ninmah.be/2007/02/26/okay-but-im-not-calling-it-third-life/</guid>
		<description><![CDATA[This post started out as a comment to Bryan Alexander’s post, “Towards Third Life,” but it got way long so it’s here instead. I recommend reading his post, and the comments there, before you read this one. Holy cow, what a great conversation. I’ll just leap right in the middle, shall I? As Mike points [...]]]></description>
			<content:encoded><![CDATA[<p>This post started out as a comment to Bryan Alexander’s post, “<a href="http://infocult.typepad.com/infocult/2007/02/towards_third_l.html">Towards Third Life</a>,” but it got way long so it’s here instead. I recommend reading his post, and the comments there, before you read this one.</p>
<p>Holy cow, what a great conversation. I’ll just leap right in the middle, shall I? As <a href="http://www.onlinealchemy.com">Mike </a>points out, the griefing issue is a big deal in virtual worlds, and it will always be there, as it always is in any social gathering other than a private party. That’s just people; if you don’t take tickets at the door, you’ll get all kinds of folks, and some of them have the agenda of messing up whatever you are trying to do. In the real world we use laws and police and peer pressure to limit this, but those tactics are less effective in virtual worlds, where laws don’t work and no one can afford to pay the policemen. The peer pressure angle doesn’t work for at least two reasons: first, too many people feel that their avatar is somehow a wholly other entity who can adhere to any moral code (or lack thereof) without consequence; and second, because it’s hard to figure out what exactly constitutes appropriate behavior in a world where you can drop in on a conversation out of the sky, copy and paste other people’s words without their knowing, or represent yourself as something entirely other than what you are. Note that I’m not saying any of these acts are necessarily bad; just that the moral code is still under development, and peer pressure depends on having a lot of people who all agree on the basics of interaction.</p>
<p>I don’t think you can have an unwalled garden without any weeds. It’s true that some MMOGs have gone a long way toward solving that problem, but they are not unwalled by any means, and they have access to tactics similar to the real world ones. In World of Warcraft, for instance, the game is built in such a way as to prevent most griefing from being possible, but that goes hand in hand with the fact that the players can’t fundamentally change the world in any way. For the situations where it is still possible to get in someone’s way, they have police: there are invisible game masters who could be anywhere, and who can take away your account permanently (think of it as being incarcerated, it’s basically the same; you have to start from scratch to rebuild yourself if you still want to play). Second Life, and the Third Life vision we’re talking about here, can’t resort to those methods. It’s too limiting and restrictive to forbid people from changing the world, and it goes against the purpose of the world in the first place.</p>
<p>This is one of the tougher problems that will need to be worked out. If we create invitation-only spaces, we are missing out on one of the best features of massively multiplayer worlds: the masses of players (or people, if you object to the term “player”). If you have a world where only 30 people have the keys to the door, you’ll spend a lot of time waiting for people to show up, and the serendipitous aspect of discovering what’s happened in your absence will be greatly diminished. You can’t lock out the griefers without also locking out a whole lot of smart, creative people who would contribute to the world in meaningful ways.</p>
<p>With respect to <a href="http://infocult.typepad.com">Bryan’s</a> comparisons between virtual worlds and text-based social spaces, I want to point out that the difference between meeting people on a wiki and meeting them in a virtual world is a lot like the difference between seeing fox tracks in the snow and seeing the actual fox. The tracks are great—someone’s been here, they were here a few minutes ago, maybe they are still somewhere nearby—but it’s a different experience to be right there with the fox, see how it behaves, maybe chat with it a little and feel the connection of being in the same place at the same time. (Okay, I transmogrified the fox into the online person there, but you get the point.) I’m not sure yet whether there is direct benefit for education in the second kind of interaction, but I think there is. I think it might turn out to justify the effort.</p>
<p><a href="http://www.owenkelly.net">Owen’s</a> comment about the incongruity of holding a professional conversation with someone representing as Flighty Moonsparks or something similar is right on the money. I think LL made an error in assigning a limited number of surnames, and I think our Third Life will have to be a little more flexible. There’s a very real feeling of identity that comes from customizing one’s online presence—from name to appearance—and if virtual worlds are to be successful, that needs to be as flexible as possible. On the other hand, we also need to be willing to accept that someone may choose to be (to pick an entirely random example) Ninmah while online even if her real name is, say, Rachel. Names are just convention, after all.</p>
<p>I have to disagree with <a href="http://cogdogblog.com">Alan </a>a little about how easy it was to make web pages in the beginning. It was technically simple to create a web page, yes, but it was <em>conceptually</em> incredibly difficult for many people, much in the way that it’s really easy to set up a Second Life account but it’s conceptually very hard to work out what to do next. I do think that virtual worlds are going to become easier to access, prettier to look at, and more common to be in. I think there are huge obstacles to work out before they are everything we want them to be, but I think that we’re on the road to get there, just by playing around with the ones that we have now, and by having conversations like these.</p>
<p>The name’s gotta go, though. “Second Life” is bad enough—you only get one life, period. Spend it online, offline, or both, it’s the same life.</p>
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		<title>tiny prims</title>
		<link>http://ninmah.be/2007/02/23/tiny-prims/</link>
		<comments>http://ninmah.be/2007/02/23/tiny-prims/#comments</comments>
		<pubDate>Fri, 23 Feb 2007 17:43:52 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[prims]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://ninmah.be/2007/02/23/tiny-prims/</guid>
		<description><![CDATA[I&#8217;ve been working and playing in Second Life, and wanted to learn more about building with prims (primitives, the basic building block shapes of the virtual world), so I set myself a little project. I wanted to make some jewelry. To that end, I tried to make a gem-shaped prim and shrink it to an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ninmah.files.wordpress.com/2007/02/ninmah-and-triple-pearls.jpg" title="Ninmah wearing the new jewelry"><img src="http://ninmah.files.wordpress.com/2007/02/ninmah-and-triple-pearls.thumbnail.jpg" alt="Ninmah wearing the new jewelry" align="left" border="0" hspace="5" /></a>I&#8217;ve been working and playing in Second Life, and wanted to learn more about building with prims (primitives, the basic building block shapes of the virtual world), so I set myself a little project. I wanted to make some jewelry. To that end, I tried to make a gem-shaped prim and shrink it to an appropriate size for a ring, but I ended up with a diamond the size of a teacup: every girl&#8217;s dream, maybe, but not exactly wearable. Lucky for me, my co-worker Ravenelle Z. came to the rescue, and sent me a link to <a href="http://www.youtube.com/watch?v=m6XqQM9hgB0">this video explaining how to make tiny prims</a>.</p>
<p>Talk about a revelation! There are a dozen little numbers you can play with, and if I had paid more attention in geometry I might have glommed on earlier. In any event, after examining some very well-made prim jewelry, I made my first set. Well, my first wearable set, anyway. Here&#8217;s a picture of me in my new gold and pearl jewelry.</p>
<p>The earrings came out very well. The necklace needs a little tweaking &#8212; I&#8217;m not entirely happy with the chain, and if your avatar is taller than mine (very likely, since my avi&#8217;s height mimics my RL height) the necklace will rez invisibly inside your chest. I made a &#8220;tall&#8221; version, but I need to find out how to attach a necklace so that it automatically finds the avatar&#8217;s neck. The earrings work on any height.</p>
<p>What do you think? The birth of a new jewelry line? Do I have that kind of time?</p>
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