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Posts Tagged ‘gaming’

Urgent EVOKE: Season one comes to a close

Some day I will again write a short blog post, but this is not that day. May 12 marked the official end of Urgent EVOKE Season One, and the last day to join EVOKE until Season Two opens next year. 10 weeks into the journey, I have a few reflections on the experience. What’s Urgent […]

the iPad is also good for…

…games! Oh, yeah. Here are three that I like: Creating Games: Labyrinth 2 Weeks ago, I wandered into an Apple store to pick up an iPad for the first time. Naturally, I dragged my son along, just to round out the playtesting. He had a great time playing Labyrinth 2, a beautifully-rendered marble-maze game by […]

Urgent EVOKE: Agent Ninmah is Born

This week, I became an agent in a global network of social innovators. Urgent EVOKE: A Crash Course in Saving the World opened on March 3, 2010. It’s a game, a learning experience, a training simulation, and a journey all in one. It was designed and is directed by Jane McGonigal for the World Bank […]

I met a nice tank last night

First, a little vocabulary lesson; if you play MMOGs, you can skip this bit. By “tank” I am not referring to a heavily armored vehicle, except in the metaphorical sense. In World of Warcraft and similar games, the tank is the best-armored person in the group. His or her job is to engage and hold […]

my security guard is a lava-breathing puppy

I’m a collector. Some are “official,” organized collections (stamps, for instance), but many are de facto collections that occurred when I got one of something and discovered there were more of them, or just started gathering things without really organizing or exploring them in great detail (my coin collection falls into this category). I just […]

level 51 land squid voodoo princess

Good news! There’s another Ninmah. I few days ago Craig put me on to Progress Quest, which is exactly like World of Warcraft, except not quite. For one thing, the interface is much simpler, in the same way that the original Zork is much simpler than Zelda the Wind Waker. The image here shows the […]

A creative side of gaming

You might not think that playing an MMO (massively multiplayer online [game]) is a creative activity. Given that the world is heavily designed, and animations are scripted, and players can't really customize much in-game, there is a lot of truth to that. Choices for in-game creativity are limited. But many games have a vibrant fan […]

Runetotem Thursdays!

Several of us in the NMC-guild-to-be have arranged to play together on Thursday nights, from 8-10 pm (Pacific) or so. If that's a good time for you, log in to WoW, create your Alliance character on Runetotem, and whisper Ninmah! We have almost enough people and almost enough gold to make the NMC guild official. […]

Questing with the luckiest man alice

I’ve been playing World of Warcraft for a little over a year now; I started not long after it came out. I remember when riding over the bridges in Stranglethorn Vale threw you off your mount for no apparent reason. I remember when they took away the buggy boat between Menethil Harbor and Auberdine and […]

The Daedalus Project: research on gaming

The Daedalus Project (by Nick Yee) is a portal to five years' worth of articles and research results on how people play games (MMOs in particular). A lot of the data is survey-based and it's collected right there on the site.  If you game, and you don't mind being a research subject, visit Daedalus and participate in […]