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	<title>Ninmah Meets World &#187; video</title>
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	<link>http://ninmah.be</link>
	<description>Rachel S. Smith on this, that, and the other</description>
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		<title>visual recording on the iPad, illustrated</title>
		<link>http://ninmah.be/2010/08/02/ipad-visual-movie/</link>
		<comments>http://ninmah.be/2010/08/02/ipad-visual-movie/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 18:29:16 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[learning]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[ifvp]]></category>
		<category><![CDATA[ifvp10]]></category>
		<category><![CDATA[ifvp2010]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[visual practice]]></category>

		<guid isPermaLink="false">http://ninmah.be/?p=534</guid>
		<description><![CDATA[This week I&#8217;ll be giving a talk at IFVP 2010 on visual recording with the iPad. While I was preparing my notes, I discovered how easy it is to make Quicktime movies of your notes with the Brushes app, so I made a little movie. Then I got carried away narrating it and adding in [...]]]></description>
			<content:encoded><![CDATA[<p>This week I&#8217;ll be giving a talk at <a href="http://ifvp.org/ivpc10/">IFVP 2010</a> on visual recording with the iPad. While I was preparing my notes, I discovered how easy it is to make Quicktime movies of your notes with the Brushes app, so I made a little movie. Then I got carried away narrating it and adding in other images and &#8230; well, it&#8217;s almost 13 minutes long now, and if you watch it, you can skip my talk. Though I&#8217;m better in person, and there are a few things I didn&#8217;t put into the movie. Ah HAH.</p>
<p>(Note: In the movie, AirSketch is attributed to &#8220;Grayon,&#8221; but the company&#8217;s name is actually &#8220;Qrayon.&#8221; My bad.)</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/qRJG46hUAW8&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qRJG46hUAW8&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p><strong>How&#8217;d I Do That?</strong><br />
I started with a sketch of the outline of my talk:<br />
<div id="attachment_537" class="wp-caption aligncenter" style="width: 310px"><a href="http://ninmah.be/wp-content/uploads/2010/08/ipad-paper-notes2.jpg"><img src="http://ninmah.be/wp-content/uploads/2010/08/ipad-paper-notes2-300x199.jpg" alt="scribbles on paper" title="ipad-paper-notes2" width="300" height="199" class="size-medium wp-image-537" /></a><p class="wp-caption-text">initial sketch for my talk</p></div></p>
<p>While making the outline, I tried four different apps (Adobe <a href="http://blogs.adobe.com/conversations/2010/04/hey_weve_launched_an_ipad_app.html">Ideas</a>, Qrayon&#8217;s <a href="http://www.qrayon.com/home/airsketch/default.aspx">AirSketch</a>, <a href="http://www.brushesapp.com/">Brushes</a> by Taptrix, and Autodesk <a href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&#038;id=15119465">SketchbookPro</a>). I made a quick, entirely subjective list of pros and cons for each one, using each app to make its own list:<br />
<a href="http://ninmah.be/wp-content/uploads/2010/08/AdobeIdeas3.jpg"><img src="http://ninmah.be/wp-content/uploads/2010/08/AdobeIdeas3-300x188.jpg" alt="Adobe Ideas Test Sketch" title="AdobeIdeas3" width="300" height="188" class="aligncenter size-medium wp-image-538" /></a><br />
<a href="http://ninmah.be/wp-content/uploads/2010/08/airsketch2.jpg"><img src="http://ninmah.be/wp-content/uploads/2010/08/airsketch2-300x205.jpg" alt="AirSketch Test Sketch" title="airsketch2" width="300" height="205" class="aligncenter size-medium wp-image-539" /></a><br />
<a href="http://ninmah.be/wp-content/uploads/2010/08/Brushes2.jpg"><img src="http://ninmah.be/wp-content/uploads/2010/08/Brushes2-300x192.jpg" alt="Brushes Test Sketch" title="Brushes2" width="300" height="192" class="aligncenter size-medium wp-image-540" /></a><br />
<a href="http://ninmah.be/wp-content/uploads/2010/08/sketchbookpro2.jpg"><img src="http://ninmah.be/wp-content/uploads/2010/08/sketchbookpro2-300x235.jpg" alt="SketchbookPro Test Sketch" title="sketchbookpro2" width="300" height="235" class="aligncenter size-medium wp-image-541" /></a></p>
<p>Next, I transcribed my notes using Brushes, which automatically records the strokes as you go. I then sent that file to myself via email, opened it in the Brushes desktop application, and saved it as a Quicktime movie. This became the base content for my how-to video.</p>
<p>While watching the animation play out in Brushes, I recorded the narration using <a href="http://audacity.sourceforge.net/">Audacity</a>. I broke it into pieces so that I could match it up more easily with the different sections of the movie. I also filmed myself making the test sketches, using my Flip Mino camera mounted on a mini Gorillapod. Finally, I put all of this into iMovie, which let me split up the video from Brushes, add freeze frames to allow the narration to catch up with the drawing, speed up the drawing as needed to keep pace with the narration, and so on. I threw in a couple of still images and some lovely, Creative Commons-licensed music (<a href="http://en.audiofarm.org/audiofiles/2914"><em>Somewhere</em> by Robin Grey</a>), and there you have it.</p>
<p>Here&#8217;s the final image from Brushes:<br />
<div id="attachment_546" class="wp-caption aligncenter" style="width: 310px"><a href="http://ninmah.be/wp-content/uploads/2010/08/ipadnotes-final1024.jpg"><img src="http://ninmah.be/wp-content/uploads/2010/08/ipadnotes-final1024-300x225.jpg" alt="talk notes" title="ipadnotes-final1024" width="300" height="225" class="size-medium wp-image-546" /></a><p class="wp-caption-text">Visual Recording on the iPad (in Brushes)</p></div></p>
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		<slash:comments>40</slash:comments>
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		<item>
		<title>austincast.com interview</title>
		<link>http://ninmah.be/2008/04/17/austincastcom-interview/</link>
		<comments>http://ninmah.be/2008/04/17/austincastcom-interview/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 17:18:22 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[sxsw2008]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://ninmah.be/2008/04/17/austincastcom-interview/</guid>
		<description><![CDATA[Paul Walhus of austincast.com interviewed me yesterday about my experience at SXSW 2008. I love the format he used, with the video interview in one window and web pages in another, so that whenever I mentioned something he pulled it up on the web for viewers to see what I was talking about. Very cool! [...]]]></description>
			<content:encoded><![CDATA[<p>Paul Walhus of <a href="http://www.austincast.com">austincast.com</a> interviewed me yesterday about my experience at SXSW 2008. I love the format he used, with the video interview in one window and web pages in another, so that whenever I mentioned something he pulled it up on the web for viewers to see what I was talking about. Very cool! Thanks, Paul!</p>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>hot metal love</title>
		<link>http://ninmah.be/2008/03/04/hot-metal-love/</link>
		<comments>http://ninmah.be/2008/03/04/hot-metal-love/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 19:08:11 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[welding]]></category>

		<guid isPermaLink="false">http://ninmah.be/2008/03/04/hot-metal-love/</guid>
		<description><![CDATA[I happened across this lovely example of blacksmithing as art (courtesy of Make). The movie is about seven minutes long but it&#8217;s a very entertaining seven minutes, especially if you are into shaping hot metal. Now to check eBay for one of those water cutters&#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://ninmah.files.wordpress.com/2008/03/sunflower.jpg" alt="Steel Sunflower" class="alignleft" />I happened across <a href="http://www.youtube.com/watch?v=HSV8vLGgnh8">this lovely example</a> of blacksmithing as art (courtesy of <a href="http://blog.makezine.com/">Make</a>). The movie is about seven minutes long but it&#8217;s a very entertaining seven minutes, especially if you are into shaping hot metal. Now to check eBay for one of those water cutters&#8230;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Bandelier video</title>
		<link>http://ninmah.be/2007/10/24/bandelier-video/</link>
		<comments>http://ninmah.be/2007/10/24/bandelier-video/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 00:20:36 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[whatever]]></category>
		<category><![CDATA[bandelier]]></category>
		<category><![CDATA[hike]]></category>
		<category><![CDATA[new mexico]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://ninmah.be/2007/10/24/bandelier-video/</guid>
		<description><![CDATA[The short story video I created about our visit to Bandelier is up on YouTube. The astute observer will notice that I left out the bit where I sprained my ankle.]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2397/1644798969_2f804aac5f.jpg?v=0" alt="Bandelier national monument" align="left" border="0" height="188" hspace="3" vspace="3" width="250" />The short story <a href="http://www.youtube.com/watch?v=SRlRz0DY2xo">video I created about our visit to Bandelier</a> is up on YouTube. The astute observer will notice that I left out the bit where I sprained my ankle.</p>
]]></content:encoded>
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		<item>
		<title>A creative side of gaming</title>
		<link>http://ninmah.be/2006/04/12/a-creative-side-of-gaming/</link>
		<comments>http://ninmah.be/2006/04/12/a-creative-side-of-gaming/#comments</comments>
		<pubDate>Wed, 12 Apr 2006 17:13:58 +0000</pubDate>
		<dc:creator>ninmah</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://ninmah.be/2006/04/12/a-creative-side-of-gaming/</guid>
		<description><![CDATA[You might not think that playing an MMO (massively multiplayer online [game]) is a creative activity. Given that the world is heavily designed, and animations are scripted, and players can&#39;t really customize much in-game, there is a lot of truth to that. Choices for in-game creativity are limited. But many games have a vibrant fan [...]]]></description>
			<content:encoded><![CDATA[<p>You might not think that playing an MMO (massively multiplayer online [game]) is a creative activity. Given that the world is heavily designed, and animations are scripted, and players can&#39;t really customize much in-game, there is a lot of truth to that. Choices for in-game creativity are limited. But many games have a vibrant fan community where creativity abounds; players write <a href="http://www.warcraftcentral.com/resources/fiction/" title="the internet is a big place and I&#39;m not responsible for the content of these stories">fan fiction</a>, create <a href="http://www.blizzard.com/inblizz/fanart/page1.shtml" title="Blizzard&#39;s fan art forum">fan art </a>(drawings of their characters and equipment, or artist&#39;s renderings of favorite in-game locations), write game-related <a href="http://www.worldofwarcraft.com/community/comics.html">comics</a>, and even make movies.&nbsp;I&nbsp;ran across a particularly nice one: <a href="http://www.warcraftmovies.com/movieview.php?id=16144" title="the music video">Big Blue Dress</a>.&nbsp;&nbsp;</p>
<p>Fair warning: the rest of this post contains spoilers about the movie, so go watch it first if you prefer. (Now would be a good time. Go on, I&#39;ll wait.) It&#39;s worth the time it takes to download. Use headphones if you share an office.<span id="more-25"></span></p>
<p>There are some remarkable qualities of this piece that you might not notice if you don&#39;t play MMOs. The movie was made by capturing what was going on on the screen while playing the game, so everything you see is happening within the constraints of the game world.</p>
<p><em>The significance of the dress.</em> Each piece of armor in the game has a certain &quot;look&quot; that players can&#39;t change. Mages (the main character in the movie is a mage) can only wear cloth armor. At high levels, if you want a piece of cloth armor that gives good protection and also, say, gives you a bonus when you use fire spells, you pick the Robe of Flaming Might or something (I made that one up). It looks a particular way and that&#39;s that. Most high-level cloth armor looks like robes, so you&#39;re pretty much stuck wearing one. The point is underscored in the movie by letting the amount of damage this guy is doing show (i.e., the yellow numbers that appear over the heads of the characters he hits) &#8212; 1300+ per hit is a healthy amount of damage, so this is a pretty powerful character. The other on-screen information is turned off, so the numbers stand out more to someone who is used to playing the game.</p>
<p><em>The music-video quality.</em>&nbsp;All animations are pre-scripted in-game, and players can&#39;t change them. The dancing gnomes, for instance, are animated by typing a dance command, at which point&nbsp;the gnome starts dancing. All gnomes dance alike and you can&#39;t change that. To get the synchronized dancing, those three players all&nbsp;started the command at the same time, after carefully lining up their characters in the right spots. The way the characters seem to sing happens because of another command that animates the mouth, so they had to throw that one in at the right time, too. Some care went into this, in terms of timing and getting the best command to make the gestures look appropriate for the song. Oh yeah, and the guy&#39;s actually singing, and he edited the footage and the soundtrack to make a coherent video. I&#39;m impressed.</p>
<p><em>The camera angles.</em> You can zoom in and out, set the position of the camera, and so forth, but it requires some preplanning and mousework. The angles are used in the video to great effect, framing the tight shots and panning past the character while he&#39;s walking or riding.</p>
<p>Like all fan art, the movies you might find will vary widely in artistic merit and taste. My point is that the game world can make people want to be creative, to bring some part of it out of the game and into the rest of their world. We make art about stuff that inspires us, among other things. I think that&#39;s pretty cool.</p>
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